Projekte

The contributors to this volume either relate to theoretical discourses raised by artworks, show how young artists today approach cultural issues, or develop situations of living together with other species. 

mehr

The exhibition investigates technology’s influence on sociocultural processes and encourages encounters between humans and other beings. Artworks focus on the role of organisms within their environment, interactions between human and non-human beings, and the relationships between humans and machines.

mehr

The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems?

mehr

SuperCell - the Synthetic Biology supermarket is a collaborative science and art project of the Institute of Pharmacy and Molecular Biotechnology of the Ruprecht-Karls-University Heidelberg and the Media Art Department of the Bauhaus University Weimar.

mehr

„Die Kunst baut“ (Moholy-Nagy): Versuche und Experimente zwischen biologischen, computationalen und allzumenschlichen Agenten, Interfaces für offene Prozesse.

mehr

Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016. Students who participated in an Bio Art course at GMUpresented their recent works at the Schillerpalais.

mehr

The Inoculum conference organised in CLB Berlin in 2016 was a result of a 3-year research project PhyChip examining ’slime mould‘, a well-known lab organism in biology.

mehr

„Physarum Chip – Growing Computers from Slime Mould“ ist ein internationales Forschungsprojekt gefördert von der Europäischen Kommission innerhalb des Programms FP7 „Future and Emerging Technologies“.

mehr

The Biogames Website is created as a platform for online gaming, combining the digital and the biological world. Through our respective game settings we enable players to interact in real time with living microorganisms.

mehr