Lecture: Every Monday | 15:15 - 16:45 | Karl-Haußknecht-Str. 7 (Hörsall IT-AP)
Exercise: Every Tuesday | 15:15 - 16:45 | Bauhausstr. 11 (Lint-Pool 128)
Website (Useful Links) | Blender Controls
Grading:
Assignements: 80% | Oral Exam: 20%
Submission every Monday till 23:59 before the course starts. Folder will be deleted.
Foldername = FirstName_LastName_Matriculationnumber
Course Dates:
23.04.2019: Intro to Blender and Interface | Homework: watch the provided tutorials
30.04.2019: Intro to modeling | Homework: model a sword
07.05.2019: Planning: concept, references, ideas and workflow | Homework: Create a moodboard and a sketch of your character
14.05.2019: Modeling: tools and modifiers | Homework: create your character's base mesh
21.05.2019: Modeling: topology tips | Homework: continue modeling the character
29.05.2019: Modeling: feedback | Homework: finish the model
04.06.2019: Materials, UV and textures | Homework: UV unwrap the character
18.06.2019: Texture painting | Homework: start painting the character
25.06.2019: Painting: feedback | Homework: Finish the character's texture
25.06.2019: Rigging and animation | Homework: create the rigging and a simple animation
30.06.2019: Lighting & Rendering | Homework: Render the animation
09.07.2019: Last feedback round
Lecture Slides:
Intro
History
Modeling
Viewing
About
Computer Graphics:
- 3D Modeling: Polygone, Splines, Patches, Rotations, Translations, Scenegraphs
- Color on Computers: Light, Color, Color spaces.
- Camera: Viewing, Perspective, Screens, Camera Paths
- Local Ilumination: Reflection, Ambient, Diffuse and specular reflection
- Global Illumination: Raytracing, Radiosity
- Aliasing and anti-aliasing
- Natural Phenomena: Plants, Clours, Water
Animation
- Lassater's rules of Computer Animation
- Motion control: Acceleration, velocity, Position, Forces, Collision
- Deformations, morphing
- Hierarchical Modeling, Forward and Inverse Kinematics
- Particles, Flocks, Crowds
- Humans and Animals: Movement, Walking, Grabbing
- Motion Capturing, Facial Animation
Course Materials
Recommended Literature
Foley, Van Dam, Feiner, Hughes: Computer Graphics. Principles and practice, Addison Wesley, 1997
P. Shirley, S. Marshner, Fundamentals of Computer Graphics, A.K. Peters, 2009
R. Parent. Computer Animation. Algorithms and Techniques, Morgan Kaufman, 2012.
Wechsel zwischen Farb- und Schwarz-Weiß-Ansicht
Kontrastansicht aktiv
Kontrastansicht nicht aktiv
Wechsel der Hintergrundfarbe von Weiß zu Schwarz
Darkmode aktiv
Darkmode nicht aktiv
Fokussierte Elemente werden schwarz hinterlegt und so visuell hervorgehoben.
Feedback aktiv
Feedback nicht aktiv
Beendet Animationen auf der Website
Animationen aktiv
Animationen nicht aktiv