Dr. rer. nat. Stephan Beck

Dr. Stephan Beck joined the Virtual Reality Systems group in 2009. He holds a PhD in Computer Science (Immersive Telepresence Systems and Technologies). His research focuses on real-time rendering, multi-user systems and telepresence systems.

Research Interests

  • Real-time 3D capturing and reconstruction systems
  • Real-time rendering
  • Large model rendering
  • 3D display technology
  • Collaboration and multi-user VR
  • Cultural heritage
  • Digital humans

 

Publications

  • Matthes, C., Weissker, T., Angelidis, E., Kulik, A., Beck, S., Kunert, A., Frolov, A., Weber, S., Kreskowski, A., Froehlich, B.
    The Collaborative Virtual Reality Neurorobotics Lab
    In Proceedings of the 2nd Workshop on Neuroscience and Virtuality, NeuroVirt 2019, Osaka, Japan, 2019.
    [preprint]

  • Kulik, A., Kunert, A., Beck, S., Matthes, C., Schollmeyer, A., Kreskowski, A., Cobb, S., D’Cruz, M., Froehlich, B.
    Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality
    Presence: Teleoperators and Virtual Environments, 26-3, p.297-321, 2018.
    https://doi.org/10.1162/pres_a_00297

  • Regenbrecht, H., Meng, K., Reepen, A., Beck, S., Langlotz T.
    Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments
    IEEE International Symposium on Mixed and Augmented Reality (ISMAR), p.90-99, 2017.
    https://doi.org/10.1109/ISMAR.2017.26

  • Beck, S., Froehlich, B.
    Sweeping-Based Volumetric Calibration and Registration of Multiple RGBD-Sensors for 3D Capturing Systems.
    In Proceedings of IEEE VR 2017, Los Angeles, USA, March 2017, pp. 167-176.
    [abstract, preprint and video]
  • Schollmeyer, A., Schneegans, S., Beck, S., Steed, A., Froehlich, B.
    Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.
    In IEEE Transactions on Visualization and Computer Graphics 23(4), pp. 1332 - 1341, 2017, and In Proceedings of IEEE VR 2017, Los Angeles, USA, March 2017. DOI: https://doi.org/10.1109/TVCG.2017.2657078.
    [preprint][video]
  • Liu, Y., Beck, S., Wang, R., Li, J., Xu, H., Yao, S., Tong, X., Froehlich, B.
    Hybrid Lossless-Lossy Compression for Real-Time Depth-Sensor Streams in 3D Telepresence Applications
    In: Ho YS., Sang J., Ro Y., Kim J., Wu F. (eds) Advances in Multimedia Information Processing -- PCM 2015. Lecture Notes in Computer Science, vol 9314. Springer, Cham, pp. 442-452.
    DOI=10.1007/978-3-319-24075-6_43
    [abstract and preprint]
  • Beck, S., Froehlich, B.
    Volumetric Calibration and Registration of Multiple RGBD-Sensors into a
    Joint Coordinate System. 

    In Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), Arles, France, pp. 89-96, March 2015.
    DOI=10.1109/3DUI.2015.7131731
    [abstract, preprint and video]
  • Beck, S., Froehlich, B.
    Volumetric Calibration and Registration of RGBD-Sensors. 
    Virtual Reality (VR), 2015 IEEE, Arles, pp. 151-152, March 2015.
    DOI=10.1109/VR.2015.7223340
    [preprint]
  • Froehlich, B., Beck, S., Bernstein, A.-C., Gruendl, H., Grunwald, M., Kulik, A., Kunert, A., Riehmann, P., Schollmeyer, A. and Thiele, S.
    Virtual Reality and Visualization Research at Bauhaus-Universität Weimar
    Lab-Poster Session IEEE Virtual Reality 2015 (IEEE VR), Arles, France, March 2015.
    [preprint]
  • Kunert, A., Kulik, A., Beck, S., Froehlich B.
    Photoportals: Shared References in Space and Time
    In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1388-1399, February 2014
    DOI=10.1145/2531602.2531727   
    [abstract, paper and video]
  • Beck, S., Kunert, A., Kulik, A., Froehlich B.
    Immersive Group-to-Group Telepresence (Best Paper Award)
    IEEE Transactions on Visualization and Computer Graphics, 19(4):616-25, March 2013 (Proceedings of IEEE Virtual Reality 2013, Orlando, Florida).
    [abstract][preprint][video]
  • Kulik A., Kunert A., Beck S., Reichel R., Blach R., Zink A., Froehlich B.
    C1x6: A Stereoscopic Six-User Display for Co-located Collaboration in Shared Virtual Environments
    In Proceedings of the 2011 SIGGRAPH Asia Conference (SA '11). ACM, New York, NY, USA, Article 188, 12 pages.
    DOI=10.1145/2024156.2024222 doi.acm.org/10.1145/2024156.2024222 
    and
    ACM Transactions on Graphics 30, 6, Article 188 (December 2011), 12 pages.
    DOI=10.1145/2070781.2024222 doi.acm.org/10.1145/2070781.2024222
    [abstract, paper and video]

  • Beck, S., Schneider, M., Fröhlich, B. 
    Multiple View Generation for Auto-stereoscopic Displays (Best Paper Award)
    In Proceedings 7. Workshop "Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR", pp. 21-32, 2010.
    [abstract][preprint][talk]

  • Smit, F. A., van Liere, R., Beck, S., Froehlich, B.
    A Shared-Scene-Graph Image-Warping Architecture for VR: Low Latency versus Image Quality
    Elsevier Computers and Graphics, vol 34 (1), pp 3-16, 2010.
    [abstract][preprint]

  • Smit, F. A., van Liere, R., Beck, S., Froehlich, B.
    An Image-Warping Architecture for VR: Low Latency versus Image Quality
    IEEE Virtual Reality Conference 2009 (VR 2009), pp 27-34, 2009.
    [abstract][preprint]

  • Wetzstein, G., Göllner, M., Beck, S., Weiszig, F., Derkau, S., Springer, J. P., Fröhlich, B.
    HECTOR - Scripting-Based VR System Design
    Poster at SIGGRAPH 2007.
    [abstract][supplement][poster]

  • Springer, J. P., Beck, S., Weiszig, F., Fröhlich, B.
    Multi-Frame Rate Rendering for Standalone Systems (2nd best paper award)
    Proceedings 4. Workshop ,,Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR'', pp. 55–64, 2007.
    [abstract][preprint][talk at Workshop]

  • Springer, J. P., Beck, S., Weiszig, F., Reiners, D. , Froehlich, B.
    Multi-Frame Rate Rendering and Display
    Proceedings of the IEEE Virtual Reality 2007 Conference, pp. 195–202, 2007.
    [abstract][preprint][talk at VR2007] [video]