The idea of directly manipulating 3D computer graphics includes grasping an object’s surface and deforming it far beyond the possibilities of physical matter.
Abstract
Imagination-based interaction can complement reality-based interaction in the design of 3D user interfaces. This hybrid approach could lead to interface design guidelines that promote higher-level consistency, and thus usability, for a large range of diverse interfaces.
Publication
Kulik, A.
Building on Realism and Magic for Designing 3D Interaction Techniques
In: IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 22-33, Nov./Dec. 2009
[pdf] [DOI=10.1109/MCG.2009.115]