Spatiotemporal LOD-Blending for Artifact Reduction in Multi-resolution Volume Rendering
Direct Isosurface Ray Casting of NURBS-based Isogeometric Analysis
GPU-based Ray Casting of Stacked Out-of-Core Height Fields
GPU-based Ray Casting of Multiple Multi-Resolution Volume Datasets
Visualizing Errors and Uncertainties in Geo-Scientific Data
Volume Rendering of Arbitrarily Intersecting Multi-Resolution Datasets
A Hierarchical Approach for Interactive Roaming Through Very Large Volumes
Exploring Geo-Scientific Data in Virtual Environments