Multi-VRse: Social Adventures Across Virtual Worlds
Prof. Dr. Bernd Fröhlich
M.Sc. Anton Lammert
M.Sc. Tony Zöppig
Degree | Study Programme | Examination Regulations | ECTS |
---|---|---|---|
B.Sc. | Informatik | all | 15 |
B.Sc. | Medieninformatik | all | 15 |
M.Sc. | Computer Science for Digital Media | PV18 and lower | 15 |
M.Sc. | Computer Science for Digital Media | PV20 | 12 |
M.Sc. | Computer Science and Media | all | 15 |
M.Sc. | Human-Computer Interaction | PV17 and lower | 15 |
M.Sc. | Human-Computer Interaction | PV19 | 12/18 |
Description
With the latest generations of virtual reality headsets, the pass-through capabilities of these devices have greatly improved. This feature allows users to see the real world in three dimensions even when wearing the headset by superimposing camera images for the left and right eye. Thus, HMDs are now supporting both virtual reality and augmented reality applications. In this project, we aim to explore how transitions between virtual and real worlds in social settings can be leveraged that take place within the same physical workspace. One approach will rely on an idea, where different virtual worlds are anchored in the real environment and can be explored individually or together. To this end, we will review existing research and develop our own concepts and prototypes. Throughout the project, we will address the following questions: How can users join different virtual worlds in an intuitive way? What information is necessary to notify users already in a virtual world about joining users? How should transitions between real and virtual worlds be designed? During the project, you will learn to design applications in the mixed reality continuum, implement these applications using Unity3D and C# and evaluate your systems with studies.
Requirements
All participants should enjoy working in an interdisciplinary group, being creative, and be able to converse in English. In addition, you should have:
- Interest in interaction design and virtual reality as well as mixed reality
- Solid programming / scripting experience (C#, C++, Python or similar). Experience in Unity and/or with VR is highly recommended.
Assessment
The final assessment of your work will be conducted based on the project contributions of every team member, including:
- Quality and innovation of your practical results
- Active participation in the project during and in between weekly meetings
- Intermediate and final project presentations
- Documentation