The Replicator: Maybe You Can Have Everything
Projektinformationen
eingereicht von
Funda Zeynep Aygüler
Mitwirkende
Mina Boylu, Hikmet Arin Aydın, Kai-Ting Chang, Lucas Garancher, Dania Gonzalez Sanabria, Alina Boes, Agustin Cifuentes, Melek Sungur, Ezequiel Ader
Lehrende
Funda Zeynep Aygüler, Prof. Martin Hesselmeier
Fakultät:
Architektur und Urbanistik,
Kunst und Gestaltung,
Medien,
Bauhaus.Module
Studiengang:
Architektur (Bachelor of Science (B.Sc.)),
Architektur (Master of Science (M.Sc.)),
MediaArchitecture (Master of Science (M.Sc.)),
Kunst im öffentlichen Raum und neue künstlerische Strategien (englischsprachig) (Master of Fine Arts (M.F.A.)),
Produktdesign (Master of Arts (M.A.)),
Medienkunst/Mediengestaltung (Bachelor of Fine Arts (B.F.A.)),
Medienkunst/Mediengestaltung - Studienprogramm Integrated International Media Art and Design Studies (Master of Fine Arts (M.F.A.) und Master of Arts (M.A.))
Art der Präsentation
Ausstellung
Semester
Sommersemester 2024
- Marienstraße 5
- Bauhausstraße 9a - Digital Bauhaus Lab
Während der Öffnungszeiten der summaery verfügbar
Teilnahme an den Bauhaus.Modulen
Projektbeschreibung
In Star Trek, the replicator is a device capable of creating and recycling objects—from simple meals to intricate non-food items—by assembling them from atomic patterns. Such capabilities, which meet all material needs from food to everyday objects, envision a world where the value of individual items diminishes, leading to a society with obsolete monetary systems and expanded leisure time. This post-scarcity scenario, where every physical need is just a command away, also raises philosophical questions about the nature of 'replicated' versus 'real'.
Drawing inspiration from the replicator, this exhibition presents a series of works that bridge the gap between generative artificial intelligence and material creation. The works emerge from a semester-long investigation into the open-ended and indeterminate future of generative AI applications in physical production. The exhibition features 3D-printed objects and a hologram created using generative AI tools. The works highlight the limitations and complexities of this technology, murky interfaces, and the unpredictable nature of physical production through AI.