WiSe2024/25
Project Module: Enacted photons - exploring light as an artistic medium
Prof. Martin Hesselmeier
»Everything we know, we know through light« – Peter Weibel, 2018
For some people, light is information, for others it is a form of representation of power. Light can be a metaphor for spiritual revelation but also a triumph over darkness. Light is the smallest amount of energy that can be transported and for a large part of humanity, light stands for wisdom and enlightenment - a fascinating and powerful material for artists and designers.
In the project module Enacted photons - exploring light as an artistic medium, we will search for a mysterious, playful, humorous and imaginative approach to the medium of light. The question arises as to what artistic and creative possibilities open up when light - both in the visible and non-visible spectrum - is used experimentally. The aim of the project module is to explore and prototype new forms of interaction with the medium of light. In addition to a basic understanding of the physical phenomenon of light and its physiological effects, we want to explore the character of light and develop interesting connections between light and human experience.
The following teaching formats are offered:
Lecture
A lecture series is offered to accompany the professorship's Bachelor's and Master's projects. This deals with various creative and artistic positions and provides an insight into tools and methods for the conception and design of objects, objects, artifacts and installation works and their interfaces that deal with the subject of light. The language of instruction is English.
Artisttalk
We will receive visits from interesting designers and artists who will give an insight into their work and working processes.
Excursion
As part of the project module, we will visit an exhibition that deals with the subject of light. Afterwards, we will discuss and exchange ideas about the works and positions shown.
Consultation
Individual projects and your own professional development can be discussed by appointment. At least 2 consultations should be attended.
Fachmodule: Embedded + Embodied. Interfacing within Networks on Earth
Lotta Stöver
»Practices of knowing and being are not isolable; they are mutually implicated. We don't obtain knowledge by standing outside the world; we know because we are of the world. We are part of the world in its differential becoming.« (Karen Barad, Meeting the Universe Halfway 2007)
»(…) each and every identity is extended through a relationship with the Other« (Édouard Glissant, Poetics of Relation)
Every interface, *jede Schnittstelle*, implies a decision of cutting together/apart aspects of our bodily, technological, and natural realities. As artists and designers we are in the privileged position of being able to imagine and build interfaces between phenomena, energies and matters that haven't been recognized yet. Our art and design projects can ask questions and create narratives that build bridges between things, events and movements of various zones that otherwise would remain disconnected.
In this seminar we will develop a sensitivity to the complex entanglements and complications of what we consider as natural, cultural, material and technological and how these permeate each other. As observers from within, we can experience, imagine, speculate, program and build interfaces that diffract, compute, critique and participate in these networks.
Some research questions that this seminar offers are for example:
- How can we interface with (our) bodies and environments in a way that resists colonial approaches such as extractivism, without falling into an ecological conservatism?
- How can we appropriate technologies to destabilize gridded, cartesian notions of space to provoke open, poetic, indeterminate and careful orientations within and through space?
- How can we resist essentialist assumptions about (our) naturalized bodies and diffract how we relate to the more-than-human world?
Instead of creating distance to the world, how can we re-appropriate media-technologies as explorations of relational belongings, in a manner of decolonial poetic interventions (Glissant)?
Through a series of hands-on workshops, reading + movie sessions, and field/body research trips, we will develop skills and tools to find our own answers to these or other questions. Together, we will build a collaboratve framework of references that allows us to make projects that contribute to the complex networks of our technological and natural reality in meaningful ways.
Certificate of achievement
- Regular attendance and participation
- Participation in workshops, excursions, interim and final presentations
- The work/project must be presented at the end of the lecture period
- The documentation of the projects/works takes place during the lecture-free period until the end of the semester and is expected as either a project in progress documentation or finished work documentation (guidelines for this TBD in the class)
Please send a letter of interesting (max. 250 words), explaining your interest in the course, as well as your level of (theoretical + technological) knowledge and background to: lotta.stoever[at]uni-weimar.de
Fachmodule: Machines in White Cubes REDUX
Jesús Velázquez
Exploring exhibition design strategies for bridging tangible, virtual and immersive interactions in the art space.
Students will focus on designing, improving and developing user and participant interactions with a view towards immersive experiences that support expanded forms for perceiving and engaging with new media narratives in an exhibition context.
Successful candidates are expected to develop the concept, design and realisation of artworks, installations and/or exhibitions, centred on an interactive component employ(in)g contemporary methods such as, but not limited to photogrammetry, physical computing, rapid-prototyping and web technologies.
Course dynamics
Lectures, weekly assignments (irregular), presentations, feedback, consultations, excursions and guest lectures.
Fachmodule: Physical Computing: Lighting the Way
Brian Larson Clark
Stemming from a practical exploration of designing and constructing interactive systems that can sense and respond to their physical surroundings, this course delves into the captivating realm of light and its role in electronic artworks. As we extend computing beyond the paradigm of the screen, keyboard, and mouse, we will learn how to connect sensors and actuators to create devices that can interact directly with their environment.
We will cover fundamental technical skills in electronics and embedded programming while gaining a deeper understanding of light-centered interactions and how to design interfaces for non-screen-based devices.
This is a student-driven course. Topics will be determined by the interests/needs of the class. No prior experience in electronics or programming is required.
Block seminar: Soft Engineering Mechanical Parts
Lotta Stöver
A one-week intense workshop to learn basics of coding/designing mechanical parts for (interactive) installation, devices, kinetic sculptures, etc. We will have a look at connectors, shafts, couplings, flanges, holders, adapters, screw holes, threads, countersinks, slip rings, rods and so on.
In this class you can learn how design *the thing* that connects a thing to another thing - which might either be static and very stable or moving and flexible. Also, you can use these skills for sculpting or code-based 3D (physical) generative art and design projects.
This is a beginners class. If you're a big pro in 3D modelling, but new to text-based 3D modelling though, please feel just as welcome to join.
These approaches are offered:
- (!) text-based 2D/3D model programming with OpenSCAD
- GUI-based 2D/3D model design with Fusion 360
- GUI-based 2D modelling with Adobe Illustrator / Inkscape
And we will have a look at these fabrication methods:
- FDM 3D-printing (PLA, etc.)
- laser-cutting (acrylic, wood, aluminium, stainless steel, etc.)
Soft engineering is suitable for students who are (and, either, or):
- soft
- curious to code/design mechanical parts in a software environment
- interested in working with soft materials (soft robotics, casts for silico[1]nes, etc.)
- conceptually softly conversing with their working materials, rather than imposing function, form, concept onto the material
- incorporating their environments within their designs ( loosely inspired by en.wikipedia.org/wiki/Soft_engineering )