Exercises General Infos | Website (Useful Links) | Blender Controls
Lecture Slides
About
The course will teach the secrets behind movement in 2D and 3D rendering. Among the course themes there are: double buffering, 3D coordinate systems, quaternions, interpolation techniques, kinematics, inverse kinematics, dynamics, hierarchical skeleton techniques. Physics based simulations, movement control, real time issues in animation for gaming and real time environments. Part of the course requirements is the development of an animation by the partecipants.
Course Materials
Recommended Literature
Rick Parent. Computer Animation - Algorithms and Techniques, Morgan Kaufmann, 2002, ISBN 1558605797
(access only from uni-weimar.de subnet, use VPN from outside)
Changes from color to monochrome mode
contrast active
contrast not active
Changes the background color from white to black
Darkmode active
Darkmode not active
Elements in focus are visually enhanced by an black underlay, while the font is whitened
Feedback active
Feedback not active
Halts animations on the page
Animations active
Animations not active