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Logo: Bauhaus-University Weimar Bauhaus-Universität Weimar
Contact and Information
  • Virtual Reality and Visualization

    Prof. Dr. Bernd Fröhlich · Computer Science for Digital Media · HCI

  • Computer Science DepartmentFaculty of Media
  • People
  • Teaching
    • SS 2025
      • Vorlesung Programmiersprachen
      • Course Visualization
      • ReVRse: Semantic Editing Tools for Immersive Recordings
      +
    • WS 2024/25
      • Course Virtual Reality
      • Project Efficient Gaussian Splatting for VR Applications
      • Project Crush-testing Icons and Glyphs
      • Project Multi-VRse: Social Adventures Across Virtual Worlds
      +
    • SS 2024
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project VR Groovy
      • Project HygieneVR: Medical Training in VR
      +
    • WS 2023/24
      • Course Virtual Reality
      • Project Output-Sensitive Avatars for Everyone
      • Project Immersive Recordings for Game Design in Social VR
      +
    • SS 2023
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Projekt Homo Economicus Meets the Metaverse
      • Projekt Teaching VR in VR
      +
    • WS 2022/23
      • Course Virtual Reality
      • Project Goethe's Legacy - A Virtual Reality Escape Game
      • Project NPR for Volumetric Avatars
      • Project Squeezing Texts
      -
    • SS 2022
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Non-Photorealistic Rendering for VR-Applications
      +
    • WS 2021/22
      • Course Virtual Reality
      • Project 4D-SPACE
      • Project Music Performances in VR
      • Project Ten Tweaks to Icicles Plots
      +
    • SS 2021
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Real-Time Avatars for 3D Telepresence in Unity
      • Project (VR) CreatIVE
      +
    • WS 2020/21
      • Course Virtual Reality
      • Vorlesung Einführung in die Programmierung
      • Project Mobile Information Visualization
      • Project Interaction in Social VR
      +
    • SS 2020
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Course Real-Time Rendering II
      • Project Competitive Programming
      • Project Immersive Wikipedia
      • Project Visual Distancing
      +
    • WS 2019/20
      • Course Virtual Reality
      • Course Real-Time Rendering
      • Project Time-Series Data
      • Project Real-Time Occlusion Culling
      • Project Competitive Programming
      • Project Construction Process Planning in VR
      +
    • SS 2019
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Populating Virtual Environments
      • Project HMD Eyes
      +
    • WS 2018/19
      • Course Virtual Reality
      • Project Visual Cluster Monitoring
      • Project Visual Deliberation
      • Project Meet and Teach
      • Project Output-Sensitive Rendering
      +
    • SS 2018
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Visualizing great Minds
      • Project Real-time Rendering
      • Project Comprehensible Navigation
      +
    • WS 2017/18
      • Course Virtual Reality
      • Project Argument Search Visualization
      • Project Visual Provenance in VR
      • Project Terabytes of Textures
      • Project World Wide 3D Telepresence
      +
    • SS 2017
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Visual Provenance
      • Project Collaborative 3D Content Creation
      • Project Visualization of revision-based text corpora
      +
    • WS 2016/17
      • Course Virtual Reality
      • Project Learning with Avatars
      • Project Inside Vulkan
      +
    • SS 2016
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Social Virtual Reality
      • Project HiRes Visual Text Analytics
      +
    • WS 2015/16
      • Course Virtual Reality
      • Project 3D Video Chat
      • Project Scanned Data Simplification
      +
    • SS 2015
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Groupware Usability
      • Project VolumeVR
      • Project WikiVis
      +
    • WS 2014/15
      • Course Virtual Reality
      • Project Animation in VR
      • Project Streetwalker
      • Project Visual Text Analytics
      • Project HistoGlobe
      +
    • SS 2014
      • Vorlesung Programmiersprachen
      • Course Visualization
      • Project Collaborative 3D-Surface Analysis
      • Project Cooperative User Interfaces
      • Project Information Visualization in VR
      +
    • WS 2013/14
      • Course Virtual Reality
      • Project Oculus Rift
      • Project 3D-Pitoti
      • Project Bazon Brock
      • Project Web-Based Historical Visualization
      +
    -
  • Student Projects and Theses
  • Research
    • Big Data Visualization
    • Multi-User Virtual Reality
      • AMIS: An Audiovisual Dataset for Multimodal XR Research
      • On Virtual Pointing Rays and Motion Artefacts
      • Audiovisual Realism and Communication in Telepresence
      • Follow Me: Confirmation-based Group Navigation
      • Perceived Asynchrony of Rhythmic Stimuli Affects the Eye
      • Social VR Activities Should Support Ongoing Conversation
      • The Guide's Apprentices
      • Speaking with Objects
      • Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies
      • Editing Immersive Recordings: An Elicitation Study
      • Excuse Me: Large Groups in Small Rooms [Accepted]
      • Joint Exploration of a RealWorld Museum and its Digital Twin
      • Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments
      • Volumetric Avatars from Spatio-Temporally Offset Cameras
      • Output-Sensitive Avatar Representations
      • Group Navigation for Guided Tours
      • Overview of Group Navigation in VR
      • Getting There Together
      • Multiple Collocated HTC Vives
      • The Collaborative Virtual Reality Neurorobotics Lab
      • Multi-Ray Jumping
      • Multi-Window 3D Interaction
      • Virtual Valcamonica
      • Immersive Group-to-Group Telepresence
      • MSER-Touch
      • Three Extensions to Subtractive Crosstalk Reduction
      • Non-Uniform Crosstalk Reduction for Dynamic Scenes
      • Optical See-Through in Augmented Environments
      • Real-time view-dependent image warping
      • The Two-User Seating Buck
      • Wave Field Synthesis and Multi-Viewer Stereo Displays
      • Projection-based Multi-Viewer Systems
      • C1x6: A Stereoscopic Six-User Display
      • Realism and Magic
      • The Illusion-Hole Station
      • The Virtual Showcase
      • Object-Capability Security in Virtual Environments
      • 246
      +
    • Information Visualization
      • Smooth Transitions
      • Multitouch Interaction with Parallel Coordinates
      • Short-Contact Touch-Manipulation of Scatterplot Matrices
      • Configuration Finder
      • Touch the Time
      • HistoGlobe
      • Simulation Explorer
      • PhotovoltaicViz
      • The Product Explorer
      • FoodViz
      +
    • Visual Text Analytics
      • Visual Analysis of Argumentation in Essays
      • Topic Space Visualization
      • Visualizing a Thinker's Life
      • WikiVis
      • PlagVis
      • Wordgraph
      +
    • Scientific Visualization
      • Spatiotemporal LOD-Blending
      • Direct Isosurface Ray Casting of NURBS volumes
      • GPU-based Ray Casting of Stacked Out-of-Core Height Fields
      • Ray Casting of Multiple Multi-Resolution Volume Datasets
      • Visualization of Uncertainty
      +
    • Real-Time Rendering
      • Smaller than Pixels: Rendering Millions of Stars in Real-Tim
      • Efficient Direct Isosurface Rasterization of Scalar Volumes
      • Spatio-Temporal Detection of Cracks
      • 3D Image Warping and Multi-Frame Rate Rendering Techniques+
      • Error-Controlled Multi-Resolution Volume Rendering
      • Programmable Order-Independent Transparency
      • guacamole - An Extensible Scene Graph and Rendering Framework Based on Deferred Shading
      • Beschleunigungsstrukturen für echtzeitfähiges Ray-Tracing
      • Multiple View Generation for Auto-stereoscopic Displays
      • Fast Construction of Bounding Interval Hierarchies
      • Real-Time Ray Tracing
      +
    • Human-Computer Interaction
      • Virtual Rotations for Maneuvering
      • On Motor Performance in Virtual 3D Object Manipulation
      • Virtual Projection Planes for the Visual Comparison
      • The SSQ in VR Research
      • RST 3D
      • Steering and Jumping in Immersive Virtual Environments
      • Hybrid Lossless-Lossy Compression for Depth-Sensor Streams
      • Calibration of RGBD-Sensors
      • Photoportals: Shared References in Space and Time
      • Finger-Based Interactions in Virtual Environments
      • Effective Manipulation
      • Natural Interaction Metaphors
      • See-through Techniques
      • A Soft Hand Model
      • Virtual vs. Real-World Pointing
      • Co-Located Two-User Scenarios
      +
    +
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    -

WS 2022/23

  • Course Virtual Reality
  • Project Goethe's Legacy - A Virtual Reality Escape Game
    • Goethe's Legacy - A Virtual Reality Escape Game
    • Motivation
    • Hardware
    • Requirements
    • Assessment
  • Project NPR for Volumetric Avatars
    • Project Non-Photorealistic Rendering for Volumetric Avatars
    • Description
    • Project Objectives
    • Requirements
    • Assessment
  • Project Squeezing Texts
    • By Whom? For Who?
    • Description
    • Requirements
    • Assessment
    • Literature

  • SS 2025
  • WS 2024/25
  • SS 2024
  • WS 2023/24
  • SS 2023
  • WS 2022/23
    • Course Virtual Reality
    • Project Goethe's Legacy - A Virtual Reality Escape Game
    • Project NPR for Volumetric Avatars
    • Project Squeezing Texts
  • SS 2022
  • WS 2021/22
  • SS 2021
  • WS 2020/21
  • SS 2020
  • WS 2019/20
  • SS 2019
  • WS 2018/19
  • SS 2018
  • WS 2017/18
  • SS 2017
  • WS 2016/17
  • SS 2016
  • WS 2015/16
  • SS 2015
  • WS 2014/15
  • SS 2014
  • WS 2013/14

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