Prof. Dr. Bernd Fröhlich
M.Sc. Sebastian Mühlhaus
M.Sc. Ephraim Schott
B.Sc. Tony Jan Zöppig
(This is a past course, visit the WS2023/24 Virtual Reality Course website for current information)
In recent years, Virtual Reality (VR) has become increasingly popular in research, entertainment and education. VR systems allow one or more users to interact with a computer-simulated environment presented in 3D on a stereoscopic display. In this course, you will study the theoretical, technical, and applied foundations of modern Virtual Reality systems.
The course starts by teaching the required essentials of computer graphics and stereoscopic viewing to realize VR applications. After that, you will explore the fundamentals of 3D input devices and 3D interaction techniques, including selection, manipulation, and navigation in virtual environments. The final part of the course builds on the previously acquired knowledge and focuses on collaborative VR systems for multiple collocated and distributed users.
The lecture will be accompanied by lab classes, which make use of the latest Virtual Reality technology such as multi-viewer 3D projection systems and high-resolution head-mounted displays. It will be your task to implement and evaluate various 3D interaction techniques using these immersive display systems, six degrees of freedom tracking and 3D input devices. Depending on the situation, you can also work on the lab class assignments from home. We will try to provide enough hardware for this.
We plan to conduct selected lectures and exercises directly in virtual reality to test the concept of "Teaching VR in VR". If possible, we will equip all participants with HMDs. If this is not possible, these selected events will be offered several times to allow smaller groups to participate interactively.
Online Resources
The course will be administered on Moodle. If you are enrolled into the course, please follow the link and log in with your university account.