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==Algorithm for Computers 3 — 16.11.18== | ==Algorithm for Computers 3 — 16.11.18== | ||
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| [[File:sin_cos.mp4|cosinus & sinus algorithm with noise|600px]] | | [[File:sin_cos.mp4|cosinus & sinus algorithm with noise|600px]] | ||
|Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]<br><br> | |Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]<br><br> | ||
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! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
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| [[File:AAAA2.jpg|cosinus & sinus algorithm plotted|600px]] | |||
| The "first step" of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]<br><br> | |||
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==Algorithm for Computers 4== | |||
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! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
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| [[File:eyes.mp4|weird eyes|600px]] | |||
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) | |||
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[[Media:eyes.pde|eyes.pde]][[Media:Balloon.pde|Balloon.pde]]<br><br> | |||
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