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For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene. | For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the player lands, and from where can observe the whole scene. | ||
[[File:surreal_Scene.png|500px]] | [[File:surreal_Scene.png|500px]] | ||
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To represent some of the creatures from the painting, some "living things" where modelled with the online tool "SculptGL", and the imported to unity, where the textures were applied. Also some motion was added to them, as well as particles systems and "smoke" effects. | To represent some of the creatures from the painting, some "living things" where modelled with the online tool "SculptGL", and the imported to unity, where the textures were applied. Also some motion was added to them, as well as particles systems and "smoke" effects. | ||
[[File:scuplGL.png|500px]] | [[File:scuplGL.png|500px]] | ||
The sound is also created with different origins, by doing so the player can hear different sources of ambient sound, showing the different between the "heaven" and the "hell" area. The skybox was also modified, and some fog effect added, to create more depth. | The sound is also created with different origins, by doing so the player can hear different sources of ambient sound, showing the different between the "heaven" and the "hell" area. The skybox was also modified, and some fog effect added, to create more depth. | ||
[[File:game_view.png|400px]] |
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