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The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch. | The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders in the patch. These faders are attached to the different musical elements and effects of the patch. | ||
This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. | This works through a threshold between the microphon input and the Spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency Dependency for the Controls, as i found it impossible to set overall general values for different natural environments to control this patch. | ||
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]] | [[File:Screenshot 2019-09-30 at 19.10.58.png|400px]] | ||
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[[File:Screenshot 2019-09-30 at 19.22.00.png|400px]] | [[File:Screenshot 2019-09-30 at 19.22.00.png|400px]] | ||
'''Notes regarding the Patch''' | |||
The Fader Section on the Top of the Patch is a control instance. When starting the patch, the faders have to be reset to zero, otherwise the Sounds will play at random levels. I chose to exclude the overall tempo from randomness, but still it is adjustable. |
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