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Light Dance is my very first Virtual Reality (VR) artwork. The concept for it arose from a small assumption. If we can fly with our breath and are inside of a 150m high black box theatre, which has a small hole in its ceiling. Moreover, if a sun outside of the theatre is dancing, then what would we see? The scene starts with the music of Eric Satie and a sound of breath, which is probably made by an avatar of the spectator. Whenever the audience’s breath overlaps with her/his avatar’s breath, she/he will soon feel their body in virtual reality floating in the air, like a symbol of the weight of being. | Light Dance is my very first Virtual Reality (VR) artwork. The concept for it arose from a small assumption. If we can fly with our breath and are inside of a 150m high black box theatre, which has a small hole in its ceiling. Moreover, if a sun outside of the theatre is dancing, then what would we see? The scene starts with the music of Eric Satie and a sound of breath, which is probably made by an avatar of the spectator. Whenever the audience’s breath overlaps with her/his avatar’s breath, she/he will soon feel their body in virtual reality floating in the air, like a symbol of the weight of being. | ||
After the body of the audience is drawn into the black box, the trace of the sunlight dancing draws its temporary drawings on the walls. Different lengths of color waves position themselves next to each other, sometimes overlapped, and vanished. The sun outside never stops to dance to east, to west and to east again, but in this time slightly to south west with the rhythm of Gnossiennes. The movement changes spontaneously and slows down according to the rhythm and atmosphere of the music, as if it can hear the sound. The audience’s body would lie on a mattress and keep her/his tactile sense. And then, this sense would be layered with visual-acoustic senses that transit inside of VR. Light Dance uses 3D models created with 3Ds Max and animated in Unity3D. | After the body of the audience is drawn into the black box, the trace of the sunlight dancing draws its temporary drawings on the walls. Different lengths of color waves position themselves next to each other, sometimes overlapped, and vanished. The sun outside never stops to dance to east, to west and to east again, but in this time slightly to south west with the rhythm of Gnossiennes. The movement changes spontaneously and slows down according to the rhythm and atmosphere of the music, as if it can hear the sound. The audience’s body would lie on a mattress and keep her/his tactile sense. And then, this sense would be layered with visual-acoustic senses that transit inside of VR. Light Dance uses 3D models created with 3Ds Max and animated in Unity3D. | ||
'''Images of Work Process''' | |||
[[File:Screenshot (10).png|400px]] [[File:Screenshot (11).png|400px]] [[File:Screenshot (12).png|400px]] | |||
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