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The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch. | The randomness in the patch is produced by a network of spigots set to an adc~ to toggle between several automated faders. These faders are attached to the different musical elements and effects throughout the patch. | ||
This works through a threshold between the microphone input and the | This works through a threshold between the microphone input and the spigots, resulting in the microphone input controlling the automated faders. Though the patch worked fine with the contact mic, I settled for the threshold control only and chose to avoid frequency dependency for the controls, as i found it impossible to set overall general values for different natural environments to control this patch. | ||
[[File:Screenshot 2019-09-30 at 19.10.58.png|400px]] | [[File:Screenshot 2019-09-30 at 19.10.58.png|400px]] | ||
Also, there’s a Markov Chain like random | Also, there’s a Markov Chain like random section, which randomises the behaviour of Hi Hat, Kick Drum and alters one frequency of the MIC + Oscillator section | ||
[[File:markov.gif|400px]] | [[File:markov.gif|400px]] |
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