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Everything that is seen in runtime are parts of 3 aforementioned events which are split into several timelines (refer to Unity timelines [https://docs.unity3d.com/Manual/TimelineSection.html] ) each. All these timelines starts when it is triggered and runs in unordered manner. Meaning, part of one event will be followed by part of other event instead of completing a whole event. As the scene goes on the each of the timelines will be played and they turn stranger. The sequence ends with timeline 6 and 7 that mix up parts of other events. | Everything that is seen in runtime are parts of 3 aforementioned events which are split into several timelines (refer to Unity timelines [https://docs.unity3d.com/Manual/TimelineSection.html] ) each. All these timelines starts when it is triggered and runs in unordered manner. Meaning, part of one event will be followed by part of other event instead of completing a whole event. As the scene goes on the each of the timelines will be played and they turn stranger. The sequence ends with timeline 6 and 7 that mix up parts of other events. | ||
[[File:timeline-sequence.jpg|600px|thumb|center|The sequence numbering pictured here might be different from the one in the actual project repository due to versioning difference]] | |||
[[File:Example.jpg]] | |||
I break the events down like this to represent that sometimes it is difficult to remember a certain event with total certainty and without any influence of other events and our own impression at the time. | I break the events down like this to represent that sometimes it is difficult to remember a certain event with total certainty and without any influence of other events and our own impression at the time. |
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