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'''
Process and Concept''' | '''
Process and Concept''' | ||
[[File:Screen Shot 2019-09-30 at 9.11.50 PM.png|700px]] | |||
At the class we learned the technique of photogrammetry and I was interested in how computer can build up meshes and what the limitations of this technique are. I have tried several different objects, for example, a broken ballon, a cardboard with several reed needle on it, a crumpled paper ball and so on. With all of them, it was not possible to build up anythings… but only with an avocado seed!
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At the class we learned the technique of photogrammetry and I was interested in how computer can build up meshes and what the limitations of this technique are. I have tried several different objects, for example, a broken ballon, a cardboard with several reed needle on it, a crumpled paper ball and so on. With all of them, it was not possible to build up anythings… but only with an avocado seed!
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'''Final Presentation''' | '''Final Presentation''' | ||
In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the following. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
. | In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the following. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
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