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Dieter Laser (talk | contribs) No edit summary |
Dieter Laser (talk | contribs) No edit summary |
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09.05.2020, 11:00 - 19:00<br> | 09.05.2020, 11:00 - 19:00<br> | ||
14.05.2020, 11:00 - 19:00<br> | 14.05.2020, 11:00 - 19:00<br> | ||
15.05.2020, 11:00 - 19:00 | 15.05.2020, 11:00 - 19:00 | ||
16.05.2020, 11:00 - 19:00<br> | 16.05.2020, 11:00 - 19:00<br> | ||
==Description== | ==Description== | ||
Critical VR Lab II is a block module that will only work in connection with the Pure Data Introduction by Max Neupert. In this module we will connect Unity and Pure Data (a visual programming language developed by Miller Puckette) in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects. | Critical VR Lab II is a block module that will only work in connection with the Pure Data Introduction by Max Neupert. In this module we will connect Unity and Pure Data (a visual programming language developed by Miller Puckette) in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects. |
edits