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== '''Intention''' == | == '''Intention''' == | ||
I enrolled in this course because I am especially interested in the idea of the video essay as a means to manipulate already existing video material (primarily found on the digital archives of Youtube) to identify visual similarities, create a new statement, impression or course of events. | I enrolled in this course because I am especially interested in the idea of the video essay as a means to manipulate already existing video material (primarily found on the digital archives of Youtube) to identify visual similarities, create a new statement, impression or course of events. | ||
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For the video-essay approach to VR, I considered topics that would full-fill following criteria: | For the video-essay approach to VR, I considered topics that would full-fill following criteria: | ||
Be researchable; | (1) Be researchable; | ||
Room for subjective view / personal opinion / personal comment; | (2) Room for subjective view / personal opinion / personal comment; | ||
Opportunities for diverse visualisation through different media ( video, still image, audio, interview, 3D models ); | (3) Opportunities for diverse visualisation through different media ( video, still image, audio, interview, 3D models ); | ||
Opportunity for audio immersion | (4) Opportunity for audio immersion. | ||
Resulting from a conversation with a friend who works in psychotherapy I settled on the topic of ‚Ketamine therapy‘, a potentially controversial topic, which is currently gaining acceptance as a new way to treat treatment resistant depression. Ketamine has been abused and consequently stigmatised as a recreational party drug. I find the friction between societal condemnation of drug-use, lacking understanding of depression and mental health issues and personal authority concerning drug-use, interesting and something I wanted to research and deal with through video inside a VR experience. | Resulting from a conversation with a friend who works in psychotherapy I settled on the topic of ‚Ketamine therapy‘, a potentially controversial topic, which is currently gaining acceptance as a new way to treat treatment resistant depression. Ketamine has been abused and consequently stigmatised as a recreational party drug. I find the friction between societal condemnation of drug-use, lacking understanding of depression and mental health issues and personal authority concerning drug-use, interesting and something I wanted to research and deal with through video inside a VR experience. | ||
The title ‚THE SCENT OF A FLOWER WE HAVE NOT FOUND‘ comes from a book titled ‚signs of life‘ and is a sensually metaphorical description of desire. The mental image and synaesthesia of scent this sentence conjures up inspired the red-thread of flowers -as memory fragments- that shows up throughout the | The title ‚THE SCENT OF A FLOWER WE HAVE NOT FOUND‘ comes from a book titled ‚signs of life‘ and is a sensually metaphorical description of desire. The mental image and synaesthesia of scent this sentence conjures up inspired the red-thread of flowers -as memory fragments- that shows up throughout the experience. Overall I see my role for this project as a digital curator who‘s task it is to find visual and audio material, as well as thematic connections and storytelling methods to translate selected artworks into new forms for an immersive VR environment. (Re-inventing them in a new subjective context, while keeping their integrity.) | ||
Overall the VR experience is my subjective interpretation of a Ketamine induced therapeutic trip, an immersive essay on the mental state someone might experience when absolving such an experimental drug trial. | Overall the VR experience is my subjective interpretation of a Ketamine induced therapeutic trip, an immersive essay on the mental state someone might experience when absolving such an experimental drug trial. | ||
== '''What is immersive space?''' == | == '''What is immersive space?''' == |
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