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'''-A-n-t-i- Virus rusiV -i-t-n-A-''' | '''-A-n-t-i- Virus rusiV -i-t-n-A-''' | ||
{{#ev:youtube| | {{#ev:youtube|vj5ZpJsi-xQ|800|center}} | ||
<br clear="all"> | <br clear="all"> | ||
This is an immersive | This is an immersive environment filled with feelings of fear, anxiety and insecurity. the inspiration of creating this environment came through the thought of FEAR. I find there are lots of emotions that occurred in our life, they are mostly caused through FEAR. | ||
Most of the time we are | Most of the time we are just afraid to do things, such as trying something, trusting people around as, that fear makes us blind to do stupid things for self-protection. | ||
So I | |||
So in this world, the movements of Virus are uncertain and unexpected. | So I create this immersive place filled of things that we might be afraid of. The message that want to deliver to players is: Fear can be both sided. Things that we are terrified of, might have the same impact on it as well. That's the reason behind why I created a universe covered fully with virus. FEAR and Viruses have common personalities, spreading rapidly. But viruses attack our immune systems and fear change our personalities. | ||
So in this world, the movements of Virus are uncertain and unexpected just like we are. Nothing should be or can be defined in this environment. I purposely add the human whispering sounds on the virus to confuse players about the definitions and identities. The important aspects are the interactions between the known and unknown things which create an atmosphere of fear. | |||
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene: | This is the main concept of this work. I try to deliver this ideas through the following parts in this scene: | ||
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles | Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles pattern in the background. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself. | ||
'''Virus Nr. 1!''' | '''Virus Nr. 1!''' | ||
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We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. | We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. | ||
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even | And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. | ||
'''3D Models''' | '''3D Models''' | ||
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Models made inside 3D-Blender (Textures- Illustration) | Models made inside 3D-Blender (Textures- Illustration) | ||
visual composition, VR, Animation - Unity | |||
Background skybox- Unity free asset | |||
Sounds: | Sounds: | ||
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Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/ | Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/ | ||
'''Images of work process in Unity''' | |||
[[Image:TimeLine.png|800px|frameless|center|]] | |||
[[Image:2222.png|800px|frameless|center|]] |
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