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* Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix. | * Black space was chosen because the black edge of the quad object is compatible with the white. Otherwise, I really want to go for the white space like the weapon room in the movie Matrix. | ||
* All the video clips on the quad game objects in position | * All the video clips on the quad game objects in position, rotation, time frame point are randomly chosen and created through the scripts. | ||
<br /> | <br /> | ||
[[File:ScriptRandomness.jpg]] | [[File:ScriptRandomness.jpg]] | ||
===Sound Settings=== | ===Sound Settings=== | ||
* Spatializing audio from a video by the distance between the camera and the audio sources<ref>https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3</ref>. | |||
===Randomness Generator=== | ===Randomness Generator=== | ||
=== | Each time that building this application will render different fragments in a discrete position and rotation to illustrate the concept of randomness. The following clips are just a few of the samples. | ||
* https://vimeo.com/457605494 | |||
* https://vimeo.com/457606471 | |||
* https://vimeo.com/457609301 | |||
===Copyright statements=== | |||
# All the original clips were movie trailers released on Youtube. | |||
# The creator of the project does not own the copyrights of the video clips used in this project. | |||
# The original clips were cut for experimental but not profitable purpose. | |||
===Futher Development=== | ===Futher Development=== | ||
# The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I'd like to take another course in the future to get the implementation in more depth. | # The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I'd like to take another course in the future to get the implementation in more depth. | ||
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