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This is one of my main objectives inside VR - to create tangible, almost touchable textures and move further away from the ‘game’ look. | This is one of my main objectives inside VR - to create tangible, almost touchable textures and move further away from the ‘game’ look. | ||
For the future - when dealing with scanning people - my additional research indicated that a depth sensor that works with rays instead of a batch of photographs is preferable. I’ve additionally learned that when working with people a batch of 100 images shot in rapid succession is better than up to 300 images with detailed shots because the software will obtain to many slight shifts which promote irregularities, in this case it seems: less is more. | |||
The models are cleaned up and sculpted in Cinema4D. | The models are cleaned up and sculpted in Cinema4D. | ||
I considered working with Meshmixer to combine and ‘mesh’ different models together into a type of hybrid body-street sculpture but currently the main assembly is done directly inside Unity to allow for more flexibility and options to immediately test camera angels. | I considered working with Meshmixer to combine and ‘mesh’ different models together into a type of hybrid body-street sculpture but currently the main assembly is done directly inside Unity to allow for more flexibility and options to immediately test camera angels. | ||
'''Additional experiments in Cinema4D:''' | |||
[[:File:facecloth.mp4]] | |||
== Inside Unity == | == Inside Unity == |
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