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m (→Inside Unity) |
m (→Inside Unity) |
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The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt. A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement. | The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt. A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement. | ||
<gallery> | |||
File:Fog_on_street.png | |||
File:Heatdistortion.png | |||
</gallery> | |||
[[File:Fog_on_street.png|400px]] | [[File:Fog_on_street.png|400px]] |
edits