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m (→Visual concept) |
m (→Inside Unity) |
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The view of the camera is taken through the bodies, through their edges and foldings. | The view of the camera is taken through the bodies, through their edges and foldings. | ||
The camera/view transitions between the interior/exterior spaces that are twisted into each other, along their edges. The whole environment becomes a collage that isn't glued in the right way. | |||
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'''Body-street-scapes''' | '''Body-street-scapes''' | ||
The street elements will function as facade like foldings that collapse into themselves. | |||
The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt. A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement. | The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt. A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement. |
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