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The first photogrammetry shoot was done outdoors with only one person. It became clear that more interesting poses could be captured with | The first photogrammetry shoot was done outdoors with only one person. It became clear that more interesting poses could be captured with two people and that less post production would be needed to create a mesh of multiple bodies. The second shoot was styled with custom latex pieces by Florian Mathe and was captured indoors in an empty all white room. During the shoot with (living, breathing, moving) people I used 3 different Softwares to compare and have a choice of results: | ||
When using Trnio to scan people the results vary from recognisable to quite distorted. It is generally more unpredictable but the models are calculated on an external server, which gives very quick and ‘low effort’ results, as well as creating more comprehensive material maps. | When using Trnio to scan people the results vary from recognisable to quite distorted. It is generally more unpredictable but the models are calculated on an external server, which gives very quick and ‘low effort’ results, as well as creating more comprehensive material maps. | ||
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'''Body-street-scapes''' | '''Body-street-scapes''' | ||
The street elements will function as facade like foldings that collapse into themselves. | The street elements will function as facade-like foldings that collapse into themselves. | ||
The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt. A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement. | The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt. A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement. |
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