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'''Spiral staircases visual''' | '''Spiral staircases visual''' | ||
[[File:Screen Shot 2020-11-01 at 1.11.51 AM.png|400px]] | |||
Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work. | Building a staircase is repetitive and yet time consuming. But this is the main idea of my dreaming world, so I followed the script tutorial from Youtube and created a spiral staircase leading to the sky. The idea is that you can place down one cube with this script attached, and it will generate a whole staircase of a chosen number of steps, where the steps will be sized according to the size of the original cube. I also tried to apply Shader Graph to the stairs to make the refractive effect. I spent a lot of time changing the setting and the Render Pipeline(URP), but sadly it still did not work. | ||
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'''Interaction Elements''' | '''Interaction Elements''' | ||
[[File:Screen Shot 2020-11-01 at 1.10.11 AM.png|400px]] | |||
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. | In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores. |
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