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| == UPDATES == | | == UPDATES == |
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| This week I started repatching the game using the [multislider] object for the display instead of the jitter matrix. This makes it possible to have multiple moving "pixels" at once. The piezo hand controller is now "spawning" new pixels. A very nice feature, to have a kind of random way the pixels take is the [drunk] object. It's kind of similar to [random], but works with a step range. This means it outputs random values that have a defined distance from the value before, so you can for example give it a step range of "1", so it will just move one step, either up or down. So it won't jump too far.
| | The patching is done. The game works so far, as far as I know there's no bugs left. The interface in presentation mode isn't finished yet, same as the tutorial text / documentation in the patch. |
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| I hope to have the patch finished by the end of this week. So far it looks like this, it's not yet tidied up or arranged to have an interface to play on. Still only patching.
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| [[File:Bildschirmfoto 2021-01-20 um 13.13.29.png|400px]]
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| Here is the newest version of the patch: [[:File:multislider_onetes.maxpat]]
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