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Here is how the game would work: | Here is how the game would work: | ||
Every level contains one puzzle but It is split into two parts, one for each of the players. For example player one has the base information in their patcher that player two needs to understand and solve their side of the puzzle. So, player one needs to convey this information to player two by writing it to them via the message boxes. Player two can then use this information to decode their side of the puzzle and get for exampel a number code. This code (new information) then can be conveyed back to player one because they both need the code to "unlock" the reward for solving the puzzel. | Every level contains one puzzle but It is split into two parts, one for each of the players. For example player one has the base information in their patcher that player two needs to understand and solve their side of the puzzle. So, player one needs to convey this information to player two by writing it to them via the message boxes. Player two can then use this information to decode their side of the puzzle and get for exampel a number code. This code (new information) then can be conveyed back to player one because they both need the code to "unlock" the reward for solving the puzzel. | ||
This game is build on the curiousness of a human and the willingness to work together to achive a goal, as well as the friendliness/understanding to | This game is build on the curiousness of a human and the willingness to work together to achive a goal, as well as the friendliness/understanding to share the information so both player can get to the reward and advance in the game. | ||
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Connected to the object "udpsend" is a "textedit" object as well as "custom writing pad" which consicts of many message boxes. The "textedit" object can be used when the patcher is locked. The player can write a text and send it to their counterpart when clicking a messag box that has written "send" in it. The pad can also be used when the patcher is locked. Clicking the message boxes arrages what is written in them into a text in a seperate message box. For player one they consist of the word "short" and "long", while for player two they are numbers from 0 to 9. If the player thinks that their arragned message is wrong they can delete is by pressing the message box that has am "X" written inside it. If they think in it correct they need to press the message box that says "OK". | Connected to the object "udpsend" is a "textedit" object as well as "custom writing pad" which consicts of many message boxes. The "textedit" object can be used when the patcher is locked. The player can write a text and send it to their counterpart when clicking a messag box that has written "send" in it. The pad can also be used when the patcher is locked. Clicking the message boxes arrages what is written in them into a text in a seperate message box. For player one they consist of the word "short" and "long", while for player two they are numbers from 0 to 9. If the player thinks that their arragned message is wrong they can delete is by pressing the message box that has am "X" written inside it. If they think in it correct they need to press the message box that says "OK". | ||
Connected to the "udpreceive" object are two message boxes that show each player what message the other has send them. Everytime when one of the players receives a message, no matter if self written or separately arranged, the player gets notified by a short melodie playing. | Connected to the "udpreceive" object are two message boxes that show each player what message the other has send them. Everytime when one of the players receives a message, no matter if self written or separately arranged, the player gets notified by a short melodie playing. | ||
If both player communicate properly | |||
===Resources=== | ===Resources=== |
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