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==='''Semensterproject'''=== | ==='''Semensterproject'''=== | ||
'''Idea:''' | |||
For my final project of this semester I would like to continue and finish developing this “Two-Player Puzzle-game”. | For my final project of this semester I would like to continue and finish developing this “Two-Player Puzzle-game”. | ||
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Here is how the game would work in theory | |||
'''Concept:''' | |||
Here is how the game would work in theory | |||
Every level contains one puzzle that is split into two parts, one part for each of the players. For example player one has the base information in their patcher that player two needs to understand and solve their side of the puzzle. So, player one needs to convey this information to player two by writing it to them via the message boxes. Player two can then use this information to decode their side of the puzzle and get for exampel a number code. This code (new information) then can be conveyed back to player one because they both need the code to "unlock" a prize for solving the puzzel but most importantly both players are needed to move forward in the game | Every level contains one puzzle that is split into two parts, one part for each of the players. For example player one has the base information in their patcher that player two needs to understand and solve their side of the puzzle. So, player one needs to convey this information to player two by writing it to them via the message boxes. Player two can then use this information to decode their side of the puzzle and get for exampel a number code. This code (new information) then can be conveyed back to player one because they both need the code to "unlock" a prize for solving the puzzel but most importantly both players are needed to move forward in the game | ||
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This video explains the the the funtions of the two patchers in more detail and shows how they interact with another: | This video explains the the the funtions of the two patchers in more detail and shows how they interact with another: | ||
https://youtu.be/ouxpdBoTXAM | https://youtu.be/ouxpdBoTXAM | ||
'''Design:''' | |||
The design of the game is very simplistic. In both players patchers many different "panel" objects are stacked in a way to represent a smartphone. The message boxes, the players can type in, are arranged to make it look like the phone is displaying a messeging app. The red text in the top left corner of the patcher windows welcomes the players and explains them what they need to do before starting the game. On the left and right side of the phone are some speech bubbels with short instructions and tipps. | |||
Player 1: | |||
[[File:Game Player ONE v.2 (unlocked) 04.03.2021 21_56_56 (4).png|400px]] | |||
Player 2: | |||
[[File:Game Player TWO v.2 (unlocked) 04.03.2021 21_57_48 (3).png|400px]] | |||
'''Mechanics:''' | |||
The actual part of the puzzel that player ones patcher contains are the visual and audio representation of a morse code. Morse codes can be deconstructed into "long" and "short" beeps, that tanslate into letters or numbers. The player can use the pad with these prompts at the bottom of their phone to more easily communicate the code to player two. | |||
[[File:Game Player ONE v.2 (unlocked) 04.03.2021 21_56_56 (6).png|200px]] | |||
Player twos part of the puzzel consists of an image of numbers and how they translate into morse code. With the "long" and "short" beep messages from player one, player two can translate the code back into numbers. With the pad on the bottom of their phone they can more easily tell player one the code, so they can both unlock their reward. | |||
[[File:Game Player TWO v.2 (unlocked) 04.03.2021 21_57_48 (4).png|200px]] | |||
To unlock this reward both players have a "textedit" object that is placed above the pad at the bottom of the phone. In this "textedit" object the player can write the code. When they think it is the correct one they need to press the button next to the object. | |||
[[File:Game Player ONE v.2 (unlocked) 04.03.2021 21_56_56 (5).png|200px]] | |||
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Connected to the "udpreceive" object are two message boxes that show each player what message the other has send them. Everytime when one of the players receives a message, no matter if self written or separately arranged, the player gets notified by a short melodie playing. | Connected to the "udpreceive" object are two message boxes that show each player what message the other has send them. Everytime when one of the players receives a message, no matter if self written or separately arranged, the player gets notified by a short melodie playing. | ||
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