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[[File:twist documentation WS20207.jpg]] | [[File:twist documentation WS20207.jpg]] | ||
''* images from Keiken collectives 'Feel my Metaverse', 2019'' | |||
== Space 4: Internal reality as High resolution textures of body == | == Space 4: Internal reality as High resolution textures of body == | ||
The poem also makes use of visceral language relating to the body; 'spit', 'ears' , 'tongue' | The poem also makes use of more direct and also visceral language relating to the body; 'spit', 'ears', 'tongue', etc. | ||
My approach to bring a more 'close-up', direct experience of the body into the | My approach to bring a more 'close-up', direct experience of the body into the game-engine is to create high resolution textures of bodies and convert them into abstract collages. I plan to animate these images and bring them into the space as a video texture on an endless, cylindrical tube that surrounds the viewer. | ||
For this I am still sourcing more varied bodies, skin tones, hair structures etc. | For this I am still sourcing more varied bodies, skin tones, hair structures etc. than my own. | ||
[[File:twist documentation WS20208.jpg]] | [[File:twist documentation WS20208.jpg]] | ||
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File:spitcollage.jpg | File:spitcollage.jpg | ||
</gallery> | </gallery> | ||
== Overall == | |||
Overall, I would summarise that I spent the semester further figuring out how I can bring varied, visual textures and elements into the VR space. I do this with the overall aim of finding my own visual language in immersive, digital space, by creating environments that build upon elements that feel more 'real' and tangible that the pre-fab computer-game-look. | |||
In the continuation of this project I will bring these visual scenes together through animating the timeline and incorporating the audio, which is the heart of the work. |
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