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[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]] | [[File:Screenshot 2021-04-04 at 16.27.48.png|300px]] | ||
Field of view "60" ( | Fig.1 Field of view "60" (original setting) | ||
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]] | [[File:Screenshot 2021-04-04 at 16.24.35.png|300px]] | ||
Field of view "133" (video demo in the link at the bottom) | Fig.2 Field of view "133" (video demo in the link at the bottom) | ||
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]] | [[File:Screenshot 2021-04-04 at 16.30.00.png|300px]] | ||
Entry scene also use field of view to increase the speed | Fig.3 Entry scene also use field of view to increase the speed | ||
1.Dynamic scene | |||
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. | It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted. | ||
more stable and simulate the speed with “field of view” from the camera. | more stable and simulate the speed with “field of view” from the camera. | ||
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Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster. | Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster. | ||
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]][[File:Screenshot 2021-04-04 at 16.37.06.png|400px]] | 2.Render texture | ||
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike. | |||
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]] | |||
Fig.4 Simulated mirror | |||
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]] | |||
Fig.5 Camera setting in Unity | |||
'''Project File and Video Demo:''' | '''Project File and Video Demo:''' | ||
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing | https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing |
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