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'''Omelette Diver- VR Game in Oculus Go''' | '''Omelette Diver- VR Game in Oculus Go''' | ||
This is the extension of the project last semester, transferring a dome game into a VR game for Oculus Go. | This is the extension of the project last semester, transferring a dome game into a VR game for Oculus Go. The main tool is the XR interaction toolkits to implement the input of players. | ||
In terms of interaction, one difficulty for VR game right now is that the interactive element of games in other format could not directly transfer into a VR game. Therefore, it is hard to share a same VR environment with others. Omelette Diver hence became a game with one player, who is setting up a solo new game experience. | |||
[[File:Screenshot 2021-04-19 at 23.15.59.png|600px]] | [[File:Screenshot 2021-04-19 at 23.15.59.png|600px]] | ||
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[[File:Screenshot 2021-04-19 at 23.35.21.png|600px]] | [[File:Screenshot 2021-04-19 at 23.35.21.png|600px]] | ||
The different of lighting and items enlarge the emotion difference between win and lose. In the win scene, there is a bright light from the egg shell and particle system releasing bubbles(from unity asset store), to make the scene looks cheering. On the other hand, the lose scene remain almost no light that only the light from the emission material. | The different of lighting and items enlarge the emotion difference between win and lose. In the win scene, there is a bright light from the egg shell and particle system releasing bubbles(from unity asset store), to make the scene looks cheering. On the other hand, the lose scene remain almost no light that only the light from the emission material. | ||
'''What I have learned this semester:''' | |||
In general, I am more capable of utilising the movement and interaction in Unity. In the Omelette Diver game, I tried with the input system to enable players to move around the environment and select the items. In the second BBB Bike Sharing demo, even though it is not made for a VR device, it implement a static skybox which stimulate a dynamic scene. | |||
'''Discussion:''' |
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