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Note that we can extend this concept easily by taking more measurements of our sounds. For example we could measure how sharp the onsets of our sounds are. A drum sound will have a very sharp onset, whereas a violin sound will have a smooth onset. We call this measurement the 'attack' of a sound. Now let's consider we add the attack as a third dimension to out picture. The axis with the attack will point into the screen. | Note that we can extend this concept easily by taking more measurements of our sounds. For example we could measure how sharp the onsets of our sounds are. A drum sound will have a very sharp onset, whereas a violin sound will have a smooth onset. We call this measurement the 'attack' of a sound. Now let's consider we add the attack as a third dimension to out picture. The axis with the attack will point into the screen. | ||
[[File:3d_classify_sound.png|800px]] | |||
=Homework= | =Homework= |