341
edits
m (→Video) |
m (→Video) |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
==Concept== | ==Concept== | ||
Digital images can be treated as pseudo-random distributions of color. If these are interpreted as three-dimensional point-clouds, it is possible to overcome the planar image by adding depth and creating new ways to interpret the image by exploring the color distribution in its purest form. After using different color metrics to calculate the three-dimensional position of every point, complex structures and patterns emerge, colors shift, strains form and clusters of colors move from position to position. | |||
---- | ---- | ||
Line 117: | Line 117: | ||
===Video=== | ===Video=== | ||
The uniforms of the compute-shader can be updated during runtime. With the use of the Unity-Video-Player the input image can be the current frame of a video. If the video is updated every frame the particles get a new target position every frame creating a moving cloud of particles that create ever-emerging patterns of movment. | The uniforms of the compute-shader can be updated during runtime. With the use of the Unity-Video-Player the input image can be the current frame of a video. If the video is updated every frame the particles get a new target position every frame creating a moving cloud of particles that create ever-emerging patterns of movment. | ||
{{#ev:youtube| | {{#ev:youtube|ZSVnI2nV1V4|735}} | ||
==Media== | ==Media== |
edits