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MetaHumans can also be animated manually by hand. In doing so, facial parts behave realistically to each other and one can go into enormous detail. However, to create realistic animations this way, much more time is needed to also understand human facial expressions and their connection to feelings you want to express. In a self-experiment that could be a small artistic work during my further research, I would like to experiment with this manual animation and document the process. In addition to "finished" emotions, one would also see the process in time-lapse and real-time on other screens. In doing so, one would see the rig of the face as well as my mouse movements. Accompanying the visual work, a concise written reflection on the complexity of human emotions , personalities and artificial intelligence is conceivable. | MetaHumans can also be animated manually by hand. In doing so, facial parts behave realistically to each other and one can go into enormous detail. However, to create realistic animations this way, much more time is needed to also understand human facial expressions and their connection to feelings you want to express. In a self-experiment that could be a small artistic work during my further research, I would like to experiment with this manual animation and document the process. In addition to "finished" emotions, one would also see the process in time-lapse and real-time on other screens. In doing so, one would see the rig of the face as well as my mouse movements. Accompanying the visual work, a concise written reflection on the complexity of human emotions , personalities and artificial intelligence is conceivable. | ||
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