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[[File:emot;on_1.mp4]] | [[File:emot;on_1.mp4|1280px]] | ||
==Emot;on== | ==Emot;on== | ||
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Emot;on, an interactive VR installation that invites the participators to explore the notion of musical and emotional space in a new medium. Each participator will be transported into a space that forms depending on the music plaing and their current emotion. Hence, this user-centered experience will generate different and unique spaces from each different interaction, emotion, and music. | Emot;on, an interactive VR installation that invites the participators to explore the notion of musical and emotional space in a new medium. Each participator will be transported into a space that forms depending on the music plaing and their current emotion. Hence, this user-centered experience will generate different and unique spaces from each different interaction, emotion, and music. | ||
Link to Project Summaery2022 page: | |||
https://www.uni-weimar.de/en/university/news/annual-events/annual-events-2022/summaery/projects/my-projects/?tx_showcase_summaeryprojectprivate[project]=5204&tx_showcase_summaeryprojectprivate[action]=showPrivate&tx_showcase_summaeryprojectprivate[controller]=Summaery&cHash=ec9f88612cc7527ee8a8fb2c3291476b&fbclid=IwAR1doaV7PkU0BUIK57rJvDQXFsC1CskkH70XVuKFXVKZCrUk51yqiAvWEEE | |||
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The installation will have a musical instrument, VR glasses, and HR sensor. The participater is is allowed to play any music he/she wants and to change the music they are playing whenever the well through the experience. | The installation will have a musical instrument, VR glasses, and HR sensor. The participater is is allowed to play any music he/she wants and to change the music they are playing whenever the well through the experience. | ||
The interaction starts after the participator starts playing and an emotional change is detected. This will trigger an audio-reactive environment to appear. The interactive environment will keep changing with respect to the emotional change during the musical performance, which will (probably) in return lead to affect the emotion of the participator. By this participator is influenced by music, changing his emotions, influencing the virtual space, followed by another emotional change, changing the music, ect.. This closed feedback loop is an embodiment of architecture, music, and emotion relationship. | The interaction starts after the participator starts playing and an emotional change is detected. This will trigger an audio-reactive environment to appear. The interactive environment will keep changing with respect to the emotional change during the musical performance, which will (probably) in return lead to affect the emotion of the participator. By this participator is influenced by music, changing his emotions, influencing the virtual space, followed by another emotional change, changing the music, ect.. This closed feedback loop is an embodiment of architecture, music, and emotion relationship. | ||
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