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m (→Is that me?) |
m (→Is that me?) |
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The last step was to upload my avatar to VR-Chat with Unity Version 2019.4.31f1. To properly do that I needed to download the VR-Chats SDK3-Avatars add-on for Unity. | The last step was to upload my avatar to VR-Chat with Unity Version 2019.4.31f1. To properly do that I needed to download the VR-Chats SDK3-Avatars add-on for Unity. | ||
I created a new Unity project and imported the SDK. After setting up my new Unity project I also imported my avatar to the project assets. I checked if | I created a new Unity project and imported the SDK. After setting up my new Unity project I also imported my avatar to the project assets. Inside of the project assets I set the rig of the model to humanoid and checked if it was working correctly. Afterwards I dragged to my avatar into the scene. In the Hierarchy window I added the right textures to the Skinnned Mesh Renderer of this model. I also added a new Component, the VRC Descriptor in the Inspector tab. For my character I only used the descriptor to set up the viewpoint for the camera the player would look out of when using the avatar. | ||
[[File:Screenshot 2022-10-30 135746.png|700px]] | [[File:Screenshot 2022-10-30 135746.png|700px]] | ||
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As the last step I positioned | As the last step I opened the VRChat SDK Show Control Panel. After I logged in with my VR-Chat account I clicked on the Build & Publish for Windows button. | ||
Finally, | After that Unity opens up a info panel in the Game tab. I positioned the VRCCam in front of my model in the scene. The view of the camera is then used as a display picture for the avatar. | ||
I give my avatar a name and a description | |||
Finally, I upload my new avatar to VR-Chat. |
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