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'''No-Goals:''' Include material that is non-relevant for practical work. | '''No-Goals:''' Include material that is non-relevant for practical work. | ||
==Introduction | ==Introduction== | ||
I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen. | I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen. | ||
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---> A short history of interfaces: Lochkarten, Kommandozeile, Guis, moderne Paradigmen | ---> A short history of interfaces: Lochkarten, Kommandozeile, Guis, moderne Paradigmen | ||
==Foundations== | |||
===Iterative Design Process=== | ===Iterative Design Process=== | ||
===Usability Goals=== | ===Usability Goals=== |