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* Different Game objects (barriers, forts) | * Different Game objects (barriers, forts) | ||
Use the agar to build different landscapes and as a nutrient for your creatures. Inoculate your team on the agar and watch the game begin. Use the included game objects to evolve your team. | Use the agar to build different landscapes and as a nutrient for your creatures. Inoculate your team on the agar and watch the game begin. Use the included game objects to evolve your team. | ||
===Race=== | |||
Below is an example of a recorded race between two strains of Escherichia coli bacteria using the Bacteria Game kit supplied via the [http://super-cell.org/shopping/product-21/ SuperCell online store] which allows you to race home-bred bacteria. | |||
<videoflash type=vimeo>16214526|640|360</videoflash> | |||
===Technical Desciption=== | ===Technical Desciption=== | ||
The concept of the game is based on the ability of some harmless wild-type bacteria to swim in soft media. Swimming enables the microbes to consume further nutrients if those in their vicinity are already consumed. All bacteria try to get away from the starting point as fast as possible to access fresh media. This mechanism can be employed for a game set-up. Selection and culturing of best swimmers leads to propagation of ideal swimming characteristics, which is why training may help gain a competitive edge. These bacteria can easily be stored in the fridge along with the supplied materials without any risk. The showdown competition is run by synthetic bacteria. Predators and prey communicate and regulate each other's density. Via molecular signals, the predator cells kill the prey while living prey rescues predators. The diverse and colorful crowd surrounding the spectacle was genetically engineered to carry different pigments, which was appreciated at the iGEM competition in 2009. | The concept of the game is based on the ability of some harmless wild-type bacteria to swim in soft media. Swimming enables the microbes to consume further nutrients if those in their vicinity are already consumed. All bacteria try to get away from the starting point as fast as possible to access fresh media. This mechanism can be employed for a game set-up. Selection and culturing of best swimmers leads to propagation of ideal swimming characteristics, which is why training may help gain a competitive edge. These bacteria can easily be stored in the fridge along with the supplied materials without any risk. The showdown competition is run by synthetic bacteria. Predators and prey communicate and regulate each other's density. Via molecular signals, the predator cells kill the prey while living prey rescues predators. The diverse and colorful crowd surrounding the spectacle was genetically engineered to carry different pigments, which was appreciated at the iGEM competition in 2009. | ||
===Links=== | |||
* [http://super-cell.org/shopping/product-21/ SuperCell] online store | |||
* [http://2010.igem.org/Team:Weimar-Heidelberg_Arts/Project/Bacteria_Game] iGem 2010 competition page |
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