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"Designing" in this context means turning your ideas in somehow graspable representations. This is needed for refinement, communication and testing. In these areas the different techniques have different strengths. | "Designing" in this context means turning your ideas in somehow graspable representations. This is needed for refinement, communication and testing. In these areas the different techniques have different strengths. | ||
==...in words== | ==...in words== | ||
Even if this is not seen commonly as "design" you can turn your ideas into words to communicate them or to check if you are clear about what you want to do. This is a technique that is very useful in earlier stages after the first big research on your users and their goals. Guided by what you find out you can write | Even if this is not seen commonly as "design" you can turn your ideas into words to communicate them or to check if you are clear about what you want to do. This is a technique that is very useful in earlier stages after the first big research on your users and their goals. Guided by what you find out you can write down what you want to provide to meet these goals. | ||
A | A structured approach of this is defining "Requirements". This is defining the things your product needs to do at the end – in early phases the very essential ones. | ||
==Sketches== | ==Sketches== | ||
[[File:UI-Sketch-Flickr-Kyle_McDonald.jpg|thumb|50px|left]] | [[File:UI-Sketch-Flickr-Kyle_McDonald.jpg|thumb|50px|left]] | ||
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==Prototypes== | ==Prototypes== | ||
All ways of | All ways of design above have in common that they can more or less look like the intended product but they dont have any functionality. "Models" of your software that provide functionality are called "Prototypes". They are mainly used for testing your ideas. In latter chapters I will teach how to build a prototype and to conduct a test with it. | ||
But before you eagerly start designing it may be helpful to explore some basic knowledge and principles that will help you | But before you eagerly start designing it may be helpful to explore some basic knowledge and principles that will help you designing products that offer a great user experience! | ||
=Basics of Psychology= | =Basics of Psychology= |