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# '''Match between system and the real world:''' the user should not have to learn a lot to use the system. The system should be designed in a way that allows to draw form real world experiences and not to contradict those. | # '''Match between system and the real world:''' the user should not have to learn a lot to use the system. The system should be designed in a way that allows to draw form real world experiences and not to contradict those. | ||
# '''User control and freedom:''' Sometimes the user will find the interface or the things in an undesired stage. It needs to be possible to "escape" from unwanted stages the program is in (see as well: [[IFD:Course_Interaction_Design#Modeless_Design | modes]]) and Undo/Redo should be provided as well. | # '''User control and freedom:''' Sometimes the user will find the interface or the things in an undesired stage. It needs to be possible to "escape" from unwanted stages the program is in (see as well: [[IFD:Course_Interaction_Design#Modeless_Design | modes]]) and Undo/Redo should be provided as well. | ||
# Consistency and standards is further explained under [[ | # '''Consistency and standards:''' is further explained under [[IFD:Course_Interaction_Design#Standards_and_Consistency| Standards and Consistency]] | ||
# '''Error prevention:''' Design should prevent errors. Some examples are [[IFD:Course_Interaction_Design#Safety| here]] | # '''Error prevention:''' Design should prevent errors. Some examples are [[IFD:Course_Interaction_Design#Safety| here]] | ||
# Recognition rather than recall | # Recognition rather than recall |