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{{Template:User|Jörg Brinkmann}} | |||
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'''Ausbildung''' <br> | |||
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2013 - 2014 <br> | |||
Meisterschüler an der Universität der Künste Berlin <br> | |||
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2013 & 2011 <br> | |||
International Summer Program, Watermill Center, New York <br> | |||
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2010 - 2012 <br> | |||
Media Art & Design (MFA), Bauhaus-Universität Weimar <br> | |||
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2010 <br> | |||
Open Media (MFA), Concordia University Montréal, CA (Auslandsstipendium) <br> | |||
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2006 - 2009 <br> | |||
Media Art & Design (BFA), Abschluss mit Auszeichnung, Bauhaus-Universität Weimar <br> | |||
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2005 <br> | |||
Medieninformatik, Bauhaus-Universität Weimar (ohne Abschluss) <br> | |||
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'''Vorträge & Präsentationen''' <br> | |||
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2019<br> | |||
''Erforschung digitaler Kulturen als künstlerische Praxis'' <br> | |||
Denkraum.Bauhaus 6. Internationales Symposium zur Architekturvermittlung | Bundeskongress der Kunstpädagogik <br> | |||
Bauhaus-Universität Weimar <br> | |||
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2018<br> | |||
''Embodied Creativity in Computational Design'' <br> | |||
IASS Annual Symposium 2018, Massachusetts Institute of Technology Boston (MIT) <br> | |||
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''Critical Experience Design'' <br> | |||
Radiophonic Spaces, Begehbares Radioarchiv und Bühne des Hör-Wissens <br> | |||
HKW - Haus der Kulturen der Welt, Berlin<br> | |||
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2017<br> | |||
''Post Physical Art Spaces – virtuelle Wunderkammern der Gegenwart'' <br> | |||
HEK - Haus der elektronischen Künste, Basel <br> | |||
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2017<br> | |||
''Haunted Media. A Virtual Reality Lecture Performance'' <br> | |||
The Pacific Wall. Artistic strategies betw. Bauhaus and Silicon Valley, Acud Macht Neu, Berlin <br> | |||
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2016<br> | |||
''Spielprinzipien und Gameengines im Kunstkontext'' <br> | |||
Artgames Forum, Spektrum art | science | commnity, Berlin <br> | |||
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2012<br> | |||
''Critical Performance Technologies: Disowning Geek Culture'' <br> | |||
Konnecting Gestures, Brunel University, London <br> | |||
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2011<br> | |||
''Konstruktion und Wahrnehmung von Raum'' <br> | |||
Architecture World, Frankfurt <br> | |||
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'''Publikationen''' <br> | |||
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2018<br> | |||
''Embodied Creativity in Computational Design'' <br> | |||
IASS 2018 Annual International Symposium“ Boston , USA (IASS 2018) <br> | |||
Robert Patz, Jörg Brinkmann, Christoph Gengnagel, Universität der Künste Berlin <br> | |||
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2016<br> | |||
''Immersive Interfacing in Large-Scale Design'' <br> | |||
IASS 2016 Annual International Symposium Tokyo , Japan (IASS 2016) <br> | |||
Saqib Aziz, Max Marschall, Robert Patz, Jörg Brinkmann, Christoph Gengnagel <br> | |||
Universität der Künste Berlin <br> | |||
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* [http://www.joergbrinkmann.net www.joergbrinkmann.net] | |||
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