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Modes should be avoided. E.g. introducing a navigation mode- and editing mode will just confuse your users. Make the different functions available without the demand to enter a mode. If there is no way to avoid a mode, indicate clearly and visible that the mode is triggered and how the user can escape the mode. | Modes should be avoided. E.g. introducing a navigation mode- and editing mode will just confuse your users. Make the different functions available without the demand to enter a mode. If there is no way to avoid a mode, indicate clearly and visible that the mode is triggered and how the user can escape the mode. | ||
Besides of modes there are other conditions that can cause errors and problems. The following chapter will explain more. | Besides of modes there are other conditions that can cause errors and problems. The following chapter will explain more. | ||
====Refereces==== | |||
*Jeff Raskin's [http://opac.ub.uni-weimar.de/DB=1/SET=1/TTL=1/SHW?FRST=1 "The Humane Interface"] has a lot of information on Modes and Modeless Design. | |||
===Preventing Errors and Dealing with them=== | ===Preventing Errors and Dealing with them=== |