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* [http://pd-la.info/kinect/kinect-mac-os-x Pd-LA Install Kinect on OS X] | * [http://pd-la.info/kinect/kinect-mac-os-x Pd-LA Install Kinect on OS X] | ||
* install openni kinect drivers and NITE on [http://kinecthesis.bakedmac.com/2011/01/11/installing-openni-kinect-drivers-and-nite-on-mac-os-x-10-6 OS X 10.6] [http://www.keyboardmods.com/2010/12/howto-kinect-openninite-skeleton.html gentoo Linux] | * install openni kinect drivers and NITE on [http://kinecthesis.bakedmac.com/2011/01/11/installing-openni-kinect-drivers-and-nite-on-mac-os-x-10-6 OS X 10.6] [http://www.keyboardmods.com/2010/12/howto-kinect-openninite-skeleton.html gentoo Linux] | ||
* [http://www.matthiaskronlachner.com/?p=299 pix_freenect] for Pd | * [http://www.matthiaskronlachner.com/?p=299 pix_freenect] for Pd (binaries work without any compiling) | ||
* [https://github.com/badgeek/fux_kinect fux_kinect Object] for Pd | * [https://github.com/badgeek/fux_kinect fux_kinect Object] for Pd | ||
* [https://github.com/Sensebloom/OSCeleton OSCeleton] takes kinect skeleton data from the OpenNI framework and spits out the coordinates of the skeleton's joints via OSC messages. These can can then be used on your language / framework of choice. | * [https://github.com/Sensebloom/OSCeleton OSCeleton] takes kinect skeleton data from the OpenNI framework and spits out the coordinates of the skeleton's joints via OSC messages. These can can then be used on your language / framework of choice. |