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==Description== | ==Description== | ||
This class is designed for media students who are interested in an introduction about how the digital media are present in the urban spaces, and how it can be related to cultural aspects, through mobile devices gadgets. | This class is designed for media students who are interested in an introduction about how the digital media are present in the urban spaces, and how it can be related to cultural aspects, through mobile devices gadgets. | ||
Nowadays, | Nowadays, technology is present on most part of people’s daily life. Digital equipment belongs to the people’s routine and they are increasingly amalgamated to the daily basis activities and are integrated in a way that the perceptions of technology are, somehow, decreasing. On other hand, the amount of technological gadgets spread on cities can constitute themselves as a medium. | ||
Another | Another phenomenon that occurs at the same time came from the permanent connectivity (an ubiquitous scenario) reinforced by the mobile devices, specifically the smartphones. The everyday new possibilities through them can configure an important role in the society. It is far behind the time when, in order to enjoy a historical and cultural experience, it was necessary to visit a museum or to buy a guide to check the information about the monuments and historical buildings in a city. Despite the importance of these institutions and options, the technology allows the expansion of the concept one step further, and cities itself can be used as open air museums. | ||
If | If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience. Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture. A mobile app could also work for intangible and tangible elements, in order to enhance the knowledge regarding it. | ||
This class is an invitation to | This class is an invitation to theoretical and practical perspectives to observe digital media and in urban scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile culture role in the urban spaces, under a theoretical and interpretative approach. | ||
===German description=== | ===German description=== |
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