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Andrefaupel (talk | contribs) |
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*sound games: #1 duel: cut your "opponent's" bandwidth by sending him feedback (or synthed sound) to control while defending (reaction tests, stress level analysis, deconstruction) #2 single: defend yourself on a worldmap from a nuclear threat by sending or treating sound (level system, endfight, etc..) #3 multi: spatialise sounds in a room and apply rulesets (accelerate, catch, | *sound games: #1 duel: cut your "opponent's" bandwidth by sending him feedback (or synthed sound) to control while defending (reaction tests, stress level analysis, deconstruction) #2 single: defend yourself on a worldmap from a nuclear threat by sending or treating sound (level system, endfight, etc..) #3 multi: spatialise sounds in a room and apply rulesets (accelerate, catch, sculpt sounds) | ||
*devices for live-performances that require extended physical fitness or endurance to manipulate or create sound/light/video. jumping rope, a punching device, modified bicycle, etc.. triggering,manipulating,creating something or keeping some datastream alive till you're exhausted, luckily no gym membership required. | *devices for live-performances that require extended physical fitness or endurance to manipulate or create sound/light/video. jumping rope, a punching device, modified bicycle, etc.. triggering,manipulating,creating something or keeping some datastream alive till you're exhausted, luckily no gym membership required. |
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