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Possible other elements: temperature (> light colors), corporeal hearing, scent (e.g. eucalyptus). | Possible other elements: temperature (> light colors), corporeal hearing, scent (e.g. eucalyptus). | ||
===Experiential Description=== | |||
Upon entering the room, a quiet din can be heard. These sounds are almost undefinable, owing to the nature of their material, their quiet volume and density. Four squares of light can be seen on the ground, in four colors. A participant who passes through one of the shafts of light triggers the play back of a sound, (either natural or mechanical, originating from Weimar or San Diego). The participant's trajectory is then followed, affecting the queued sample. The direction and speed of their motion toward another square of light determines the amount of convolusion, and which sample is selected as the multiplier. The original square of light begins to change color in reflection of the convolusion applied to "its" attributed sample. As the participant moves around the room, the samples, represented by the squares of light and color, are convolved with the previously triggered sound. The squares of light reflect the sonic mixing of characteristics through the alteration of their color and perhaps their lighting level. If a participant stops moving altogether or leaves, the sonic environment slowly returns to the neutral din of sound. | |||
It is unclear at this moment how multiple participants can be accommodated, both experientially and to prevent an explosion of material and processing. | |||
===Participants=== | ===Participants=== |
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