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The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own. | The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own. | ||
== Schedule == | |||
{| class="wikitable" | |||
|- | |||
! Theme !! Topic !! Date | |||
|- | |||
| rowspan="3" | [[GMU:Gestalting Code/Part1|I. Analyzing Gestalt]] | |||
| Introduction to Gestalt Theory | |||
| 08. April 2014 | |||
|- | |||
| Outlines of Shapes | |||
| 15. April 2014 | |||
|- | |||
| Skeletons of Shapes | |||
| 22. April 2014 | |||
|- | |||
| rowspan="4" | [[/Part2|II. Coding Gestalt]] | |||
| Tiling Systems | |||
| 29. April 2014 | |||
|- | |||
| Rewriting Grammars | |||
| 06. May 2014 | |||
|- | |||
| Complexity and Symmetry | |||
| 13. May 2014 | |||
|- | |||
| Code and Compression | |||
| 20. May 2014 | |||
|- | |||
| rowspan="4" | [[/Part3|III. Generating Gestalt]] | |||
| Generating Visual Form | |||
| 27. May 2014 | |||
|- | |||
| Sculptural Composition | |||
| 03. June 2014 | |||
|- | |||
| Composing Sonic Form | |||
| 10. June 2014 | |||
|- | |||
| Textile Composition | |||
| 24. June 2014 | |||
|- | |||
| rowspan="3" | [[/Part4|IV. Gestalting Code]] | |||
| Media Environments for Gestalt Coding | |||
| 01. July 2014 | |||
|- | |||
| Create your own Media Environment | |||
| 08. July 2014 | |||
|- | |||
| Live Coding Performance | |||
| ''to be announced'' | |||
|} | |||
== Requirements == | == Requirements == | ||
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== Evaluation == | == Evaluation == | ||
Entwicklung eines eigenen Codes zur Interpretation oder Konstruktion von Gestalt. Implementierung als reaktives oder interaktives Programm, das visuelle oder akustische Formen wahrnimmt oder komponiert. | Entwicklung eines eigenen Codes zur Interpretation oder Konstruktion von Gestalt. Implementierung als reaktives oder interaktives Programm, das visuelle oder akustische Formen wahrnimmt oder komponiert. | ||
== Literature == | == Literature == |