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(ad explanation of the game of life with brading) |
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[[File:brading process_21.jpg|x300px]] [[File:brading process_21bis.jpg|x300px]] | [[File:brading process_21.jpg|x300px]] [[File:brading process_21bis.jpg|x300px]] | ||
[[File:brading process_22.jpg|x300px]] [[File:brading process_23.jpg|x300px]] | [[File:brading process_22.jpg|x300px]] [[File:brading process_23.jpg|x300px]] | ||
[[File:brading process_24.jpg|x300px]] [[File:brading process_25.jpg|x300px]] | |||
[[File:brading process_26.jpg|x300px]] [[File:brading process_26bis.jpg|x300px]] | |||
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The next brading is meant to transcribe the Conway' game of life rules into the brading. Here are the rules of the Conway's Game of life | |||
The Rules of the Game of Life | The Rules of the Game of Life: | ||
- '''Death'''. If a cell is alive it will die under the following circumstances. | - '''Death'''. If a cell is alive it will die under the following circumstances. | ||
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http://natureofcode.com/book/chapter-7-cellular-automata/</ref> | http://natureofcode.com/book/chapter-7-cellular-automata/</ref> | ||
<references/> | <references/> | ||
To transcript the Game of Life rules into braiding is complicated because the braiding evolve in 2 directions, from right to left, going down the threads, while the game of life evolve in the 4 directions in the meantime. This is the reason why i decided to dismentle the movement of a simple game of life's piece in order to transcript it into the brading. | |||
The small movement i choose is the glider is a pattern that travels across the game of life space without dissapearing. | |||
Final rules: | |||
- always begin from the right to the left | |||
- Overpopulation: If the cell has four or more alive neighbours, it dies = '''blue''' and '''red''' thread meet: twist them 3 times with the righ thread begining on the top of the twist, which means the twist is anti-clockwise | |||
- Loneliness: If the cell has one or fewer alive neighbours, it dies = '''blue''' and '''grey''' thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise | |||
- Birth. If a cell is dead it will come to life if it has exactly three alive neighbours (no more, no less) = '''red''' and '''grey''' thread meet: make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left | |||
- Staying Dead: If a cell is dead and has anything other than three live neighbours, it stays dead = '''red''' and ''' white''' thread meet:make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left | |||
- Staying Alive: If a cell is alive and has exactly two or three live neighbours, it stays alive = '''grey''' and '''white''' thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise | |||
[[File:glider_brading_1.png]] [[File:glider_brading_2.png]] [[File:glider_brading_3.png]] [[File:glider_brading_4.png]] [[File:glider_brading_5.png]] [[File:glider_brading_6.png]] [[File:glider_brading_7.png]] [[File:glider_brading_8.png]] [[File:glider_brading_9.png]] [[File:glider_brading_10.png]] [[File:glider_brading_11.png]] [[File:glider_brading_12.png]] [[File:glider_brading_13.png]] [[File:glider_brading_14.png]] [[File:glider_brading_15.png]] [[File:glider_brading_16.png]] [[File:glider_brading_17.png]] [[File:glider_brading_18.png]] [[File:glider_brading_19.png]] [[File:glider_brading_20.png]] [[File:glider_brading_21.png]] [[File:glider_brading_22.png]] [[File:glider_brading_23.png]] [[File:glider_brading_24.png]] [[File:glider_brading_25.png]] [[File:glider_brading_26.png]] [[File:glider_brading_27.png]] [[File:glider_brading_28.png]] |
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